# shadows shadow = false; shadow-radius = 10; shadow-opacity = 0.4; shadow-color = "#000000" # fading fading = true; fade-in-step = 0.05; fade-out-step = 0.05; fade-delta = 8; # opacity transparent-clipping = false; opacity-rule = [ "90:class_g = 'Alacritty'", "90:class_g = 'com.mitchellh.ghostty'", "95:class_g = 'SpeedCrunch'", ]; # corners corner-radius = 0; rounded-corners-exclude = [ "window_type = 'dock'" ]; # general backend = "glx"; vsync = true; use-damage = true; xrender-sync = true; xrender-sync-fence = true;