179 lines
4.8 KiB
Rust
179 lines
4.8 KiB
Rust
use std::io::{Error, Result};
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pub const ESC: &'static str = "\x1B";
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pub const PREFIX: &'static str = "\x1B[";
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pub const RESET_ARG: &'static str = "0";
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pub const TERMINATION: &'static str = "m";
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pub const RESET_SEQ: &'static str = "\x1B[0m";
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pub const FG: ColorContext = ColorContext::Foreground;
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pub const BG: ColorContext = ColorContext::Background;
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pub const STYLES: Styles = Styles {
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set: StyleCodes {
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bold: "1",
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dim: "2",
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italic: "3",
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underline: "4",
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blink: "5",
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reverse: "7",
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invisible: "8",
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strikethrough: "9",
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},
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reset: StyleCodes {
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bold: "22",
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dim: "22",
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italic: "23",
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underline: "24",
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blink: "25",
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reverse: "27",
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invisible: "28",
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strikethrough: "29",
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},
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};
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pub const COLORS: Colors = Colors {
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fg: ColorCodes {
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black: "30",
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red: "31",
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green: "32",
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yellow: "33",
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blue: "34",
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magenta: "35",
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cyan: "36",
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white: "37",
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extended: "38",
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default: "39",
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},
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bg: ColorCodes {
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black: "40",
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red: "41",
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green: "42",
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yellow: "43",
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blue: "44",
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magenta: "45",
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cyan: "46",
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white: "47",
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extended: "48",
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default: "49",
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},
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};
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#[allow(dead_code)]
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#[derive(Debug, Clone)]
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pub struct Styles {
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pub set: StyleCodes,
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pub reset: StyleCodes,
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}
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#[allow(dead_code)]
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#[derive(Debug, Clone)]
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pub struct StyleCodes {
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pub bold: &'static str,
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pub dim: &'static str,
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pub italic: &'static str,
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pub underline: &'static str,
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pub blink: &'static str,
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pub reverse: &'static str,
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pub invisible: &'static str,
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pub strikethrough: &'static str,
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}
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#[allow(dead_code)]
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#[derive(Debug, Clone)]
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pub struct Colors {
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pub fg: ColorCodes,
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pub bg: ColorCodes,
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}
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#[allow(dead_code)]
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#[derive(Debug, Clone)]
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pub struct ColorCodes {
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pub black: &'static str,
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pub red: &'static str,
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pub green: &'static str,
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pub yellow: &'static str,
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pub blue: &'static str,
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pub magenta: &'static str,
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pub cyan: &'static str,
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pub white: &'static str,
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pub extended: &'static str,
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pub default: &'static str,
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}
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#[allow(dead_code)]
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#[derive(Debug, Clone)]
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pub enum ColorContext {
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Foreground,
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Background,
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}
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/// generates a common style sequence of format
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/// `\x1B[<styles>;<foreground-color>;<background-color>m`
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/// all elements are optional, if none is supplied the function returns an error
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pub fn generate_style_sequence(
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style: Option<Vec<&str>>,
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foreground: Option<&str>,
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background: Option<&str>,
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) -> String {
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// assemble sequence as vector of string
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// this way the semicolons to separate arguments
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// can be inserted with 'join()'
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let mut sequence = PREFIX.to_owned();
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let mut arguments = Vec::<String>::new();
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if let Some(item) = style {
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for entry in item {
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arguments.push(entry.to_owned());
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}
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}
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if let Some(item) = foreground {
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arguments.push(item.to_owned());
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}
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if let Some(item) = background {
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arguments.push(item.to_owned());
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}
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// panic if no arguments provided since this is a programming mistake
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// which should not
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if arguments.is_empty() {
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panic!("no arguments provided to 'generate_style_sequence()'");
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}
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sequence.push_str(&arguments.join(";"));
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sequence.push_str(TERMINATION); // terminate sequence with the termination character
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sequence
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}
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/// generates a 256 color sequence
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/// see `generate_rgb_sequence(..)` for details
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pub fn generate_256color_sequence(context: ColorContext, color: u8) -> String {
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let mut sequence = PREFIX.to_owned();
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// choose context
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match context {
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ColorContext::Foreground => sequence.push_str(COLORS.fg.extended),
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ColorContext::Background => sequence.push_str(COLORS.bg.extended),
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};
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// make it a rgb sequence
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sequence.push_str(";5;");
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sequence.push_str(&format!("{color}m"));
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sequence
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}
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/// generates a rgb color sequence
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/// **note**: not all terminal emulators support rgb colors
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///
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/// rgb sequences are built the same as 256 color sequences:
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/// `\x1B[<context>;2;<r>;<g>;<b>m`
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/// where *context* is either '38' or '48' for foreground and background respectively
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/// and *r,g,b* are the values of each color channel
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pub fn generate_rgb_sequence(context: ColorContext, red: u8, green: u8, blue: u8) -> String {
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let mut sequence = PREFIX.to_owned();
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// choose context
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match context {
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ColorContext::Foreground => sequence.push_str(COLORS.fg.extended),
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ColorContext::Background => sequence.push_str(COLORS.bg.extended),
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};
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// make it a rgb sequence
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sequence.push_str(";2;");
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sequence.push_str(&format!("{red};{green};{blue}m"));
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sequence
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}
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