(optica) added keymap quaken, added files to configure debouncing

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This commit is contained in:
2025-07-18 19:51:08 +02:00
parent c660a5cc37
commit 010b66de0c
5 changed files with 99 additions and 0 deletions
@@ -0,0 +1 @@
#define DEBOUNCE 8
@@ -0,0 +1,2 @@
DEBOUNCE_TYPE = sym_defer_g
@@ -0,0 +1 @@
#define DEBOUNCE 8
@@ -0,0 +1,93 @@
/*
* KEYMAP KEYMAP KEYMAP, QUAK!
*/
#include QMK_KEYBOARD_H
#define QUAK_A (MT(MOD_LGUI, KC_A))
#define QUAK_S (MT(MOD_LALT, KC_S))
#define QUAK_D (MT(MOD_LSFT, KC_D))
#define QUAK_F (MT(MOD_LCTL, KC_F))
#define QUAK_J (MT(MOD_LCTL, KC_J))
#define QUAK_K (MT(MOD_LSFT, KC_K))
#define QUAK_L (MT(MOD_LALT, KC_L))
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
enum layer_names {
_BASE,
_GAME,
_NAV,
_DIV,
_MOUS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* keyboard layout
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │0C │0D │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │1C │1D │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │3D │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
* │40 │41 │42 │46 │4A │4B │4C │4D │
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
*/
/// [TEMPLATE]
// [<LAYER>] = LAYOUT(
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______
// ),
// base layer
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_MPLY,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT
),
// gaming layer
[_GAME] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_MPLY,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT
),
// navigation layer
[_NAV] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, _______, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
// div
[_DIV] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_BOOT, _______, _______, KC_CAPS, _______, _______, _______, _______
),
// mouse layer
[_MOUS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};
@@ -0,0 +1,2 @@
DEBOUNCE_TYPE = sym_defer_g