(cycle7) updated keymaps to latest keycode names...
This commit is contained in:
@@ -0,0 +1 @@
|
|||||||
|
#define DEBOUNCE 8
|
||||||
@@ -18,8 +18,6 @@ enum layer_names {
|
|||||||
_NAV,
|
_NAV,
|
||||||
_DIV,
|
_DIV,
|
||||||
_MOUS,
|
_MOUS,
|
||||||
|
|
||||||
_CAPS, // for lighting layers only, do not assign keymap!
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
@@ -76,20 +74,20 @@ _______, _______, _______, _______, _______, ___
|
|||||||
|
|
||||||
// div
|
// div
|
||||||
[_DIV] = LAYOUT(
|
[_DIV] = LAYOUT(
|
||||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
|
||||||
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
),
|
),
|
||||||
|
|
||||||
// mouse layer
|
// mouse layer
|
||||||
[_MOUS] = LAYOUT(
|
[_MOUS] = LAYOUT(
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
|
_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
|
||||||
|
DEBOUNCE_TYPE = sym_defer_g
|
||||||
@@ -74,20 +74,20 @@ _______, _______, _______, _______, _______, ___
|
|||||||
|
|
||||||
// div
|
// div
|
||||||
[_DIV] = LAYOUT(
|
[_DIV] = LAYOUT(
|
||||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
|
||||||
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
),
|
),
|
||||||
|
|
||||||
// mouse layer
|
// mouse layer
|
||||||
[_MOUS] = LAYOUT(
|
[_MOUS] = LAYOUT(
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
|
_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user