(cycle7) updated keymaps to latest keycode names...

This commit is contained in:
scbj
2026-01-19 16:36:53 +01:00
parent fedd6096f1
commit 2dfa49ff96
4 changed files with 19 additions and 18 deletions
+1
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@@ -0,0 +1 @@
#define DEBOUNCE 8
+8 -10
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@@ -18,8 +18,6 @@ enum layer_names {
_NAV,
_DIV,
_MOUS,
_CAPS, // for lighting layers only, do not assign keymap!
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -76,20 +74,20 @@ _______, _______, _______, _______, _______, ___
// div
[_DIV] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
),
// mouse layer
[_MOUS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
+2
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@@ -0,0 +1,2 @@
DEBOUNCE_TYPE = sym_defer_g
+8 -8
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@@ -74,20 +74,20 @@ _______, _______, _______, _______, _______, ___
// div
[_DIV] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
),
// mouse layer
[_MOUS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};