(cycle7) updated keymaps to latest keycode names...
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@@ -0,0 +1 @@
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#define DEBOUNCE 8
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@@ -18,8 +18,6 @@ enum layer_names {
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_NAV,
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_DIV,
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_MOUS,
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_CAPS, // for lighting layers only, do not assign keymap!
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@@ -76,20 +74,20 @@ _______, _______, _______, _______, _______, ___
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// div
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[_DIV] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
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_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
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QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
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),
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// mouse layer
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[_MOUS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
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_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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@@ -0,0 +1,2 @@
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DEBOUNCE_TYPE = sym_defer_g
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@@ -74,20 +74,20 @@ _______, _______, _______, _______, _______, ___
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// div
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[_DIV] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
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_______, _______, _______, KC_VOLD, KC_VOLU, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), KC_DEL, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
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QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
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),
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// mouse layer
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[_MOUS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
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_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, MS_WHLU, MS_BTN1, MS_UP, MS_BTN2, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, MS_WHLD, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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