initial commit
This commit is contained in:
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
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||||
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||||
To protect your rights, we need to make restrictions that forbid
|
||||
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||||
These restrictions translate to certain responsibilities for you if you
|
||||
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||||
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||||
For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
We protect your rights with two steps: (1) copyright the software, and
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Also, for each author's protection and ours, we want to make certain
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Finally, any free program is threatened constantly by software
|
||||
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||||
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||||
The precise terms and conditions for copying, distribution and
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||||
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||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||
|
||||
0. This License applies to any program or other work which contains
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||||
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||||
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||||
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||||
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Activities other than copying, distribution and modification are not
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Whether that is true depends on what the Program does.
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These requirements apply to the modified work as a whole. If
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||||
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||||
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Thus, it is not the intent of this section to claim rights or contest
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||||
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In addition, mere aggregation of another work not based on the Program
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3. You may copy and distribute the Program (or a work based on it,
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b) Accompany it with a written offer, valid for at least three
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The source code for a work means the preferred form of the work for
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||||
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If any portion of this section is held invalid or unenforceable under
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It is not the purpose of this section to induce you to infringe any
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This section is intended to make thoroughly clear what is believed to
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||||
8. If the distribution and/or use of the Program is restricted in
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||||
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||||
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||||
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||||
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||||
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||||
9. The Free Software Foundation may publish revised and/or new versions
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||||
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||||
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||||
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||||
Each version is given a distinguishing version number. If the Program
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||||
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||||
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||||
10. If you wish to incorporate parts of the Program into other free
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NO WARRANTY
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||||
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||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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REPAIR OR CORRECTION.
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||||
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||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
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OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
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||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
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||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
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||||
POSSIBILITY OF SUCH DAMAGES.
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
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||||
|
||||
If you develop a new program, and you want it to be of the greatest
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||||
possible use to the public, the best way to achieve this is to make it
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||||
free software which everyone can redistribute and change under these terms.
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||||
|
||||
To do so, attach the following notices to the program. It is safest
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||||
to attach them to the start of each source file to most effectively
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||||
convey the exclusion of warranty; and each file should have at least
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||||
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||||
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||||
<one line to give the program's name and a brief idea of what it does.>
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||||
Copyright (C) <year> <name of author>
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||||
|
||||
This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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||||
(at your option) any later version.
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||||
|
||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License along
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||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -0,0 +1,14 @@
|
||||
# Description
|
||||
|
||||
This repository contains QMK configurations for all my keyboards.
|
||||
|
||||
# Usage
|
||||
|
||||
To use this repository, clone it into your locals QMK repositories 'keyboards' directory:
|
||||
|
||||
```
|
||||
git clone git@github.com:zegonix/zegonix-qmk.git <path-to-local-qmk-repository>/keyboards/zegonix-qmk
|
||||
```
|
||||
|
||||
If you are new to QMK, see the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. The [Complete Newbs Guide](https://docs.qmk.fm/#/newbs) might also be useful.
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright 2024 zegonix (@zegonix)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
#define NO_ACTION_ONESHOT
|
||||
|
||||
/* clock configuration */
|
||||
#ifdef STM32_HSECLK
|
||||
#undef STM32_HSECLK
|
||||
#endif // STM32_HSECLK
|
||||
#define STM32_HSECLK 12000000U
|
||||
|
||||
#ifdef STM32_HSE_BYPASS
|
||||
#undef STM32_HSE_BYPASS
|
||||
#endif // STM32_HSE_BYPASS
|
||||
|
||||
/* configuration of indicator led */
|
||||
#define WS2812_PWM_DRIVER PWMD2
|
||||
#define WS2812_PWM_CHANNEL 1
|
||||
#define WS2812_PWM_PAL_MODE 1
|
||||
#define WS2812_PWM_DMA_STREAM STM32_DMA1_STREAM1
|
||||
#define WS2812_PWM_DMA_CHANNEL 3
|
||||
|
||||
#define WS2812_PWM_TARGET_PERIOD 800000
|
||||
#ifdef WS2812_RGBW
|
||||
#undef WS2812_RGBW
|
||||
#endif
|
||||
#ifdef WS2812_EXTERNAL_PULLUP
|
||||
#undef WS2812_EXTERNAL_PULLUP
|
||||
#endif
|
||||
|
||||
#ifdef WS2812_PWM_COMPLEMENTARY_OUTPUT
|
||||
#undef WS2812_PWM_COMPLEMENTARY_OUTPUT
|
||||
#endif
|
||||
|
||||
// configuration of rgb light abstraction layer
|
||||
#define RGBLIGHT_SLEEP
|
||||
#define RGBLIGHT_LAYERS
|
||||
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define HAL_USE_PWM TRUE
|
||||
|
||||
#include_next <halconf.h>
|
||||
@@ -0,0 +1,115 @@
|
||||
{
|
||||
"manufacturer": "=",
|
||||
"keyboard_name": "zegonix-cycle7",
|
||||
"maintainer": "zegonix",
|
||||
"processor": "STM32F401",
|
||||
"bootloader": "stm32-dfu",
|
||||
"diode_direction": "COL2ROW",
|
||||
"url": "https://github.com/zegonix/custom-cycle7-pcb",
|
||||
"features": {
|
||||
"bootmagic": true,
|
||||
"nkro": true,
|
||||
"extrakey": true,
|
||||
"mousekey": true,
|
||||
"rgblight": true
|
||||
},
|
||||
"required": ["lto"],
|
||||
"usb": {
|
||||
"device_version": "0.0.1",
|
||||
"pid": "0x6337",
|
||||
"vid": "0x7A78"
|
||||
},
|
||||
"matrix_pins": {
|
||||
"cols": ["C14", "B9", "B8", "B7", "B6", "B5", "B4", "B3", "D2", "C12", "C11", "C10", "A15", "C9", "C8", "C7"],
|
||||
"rows": ["A6", "A7", "C4", "C5", "B0"]
|
||||
},
|
||||
"rgblight": {
|
||||
"led_count": 16
|
||||
},
|
||||
"ws2812": {
|
||||
"pin": "A5",
|
||||
"driver": "bitbang"
|
||||
},
|
||||
"tapping": {
|
||||
"term": 200
|
||||
},
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [
|
||||
{"label": "ESC", "matrix": [0, 0], "x": 0, "y": 0, "w": 1},
|
||||
{"label": "1!", "matrix": [0, 1], "x": 1, "y": 0, "w": 1},
|
||||
{"label": "2@", "matrix": [0, 2], "x": 2, "y": 0, "w": 1},
|
||||
{"label": "3#", "matrix": [0, 3], "x": 3, "y": 0, "w": 1},
|
||||
{"label": "4$", "matrix": [0, 4], "x": 4, "y": 0, "w": 1},
|
||||
{"label": "5%", "matrix": [0, 5], "x": 5, "y": 0, "w": 1},
|
||||
{"label": "6^", "matrix": [0, 6], "x": 6, "y": 0, "w": 1},
|
||||
{"label": "7&", "matrix": [0, 7], "x": 7, "y": 0, "w": 1},
|
||||
{"label": "8*", "matrix": [0, 8], "x": 8, "y": 0, "w": 1},
|
||||
{"label": "9(", "matrix": [0, 9], "x": 9, "y": 0, "w": 1},
|
||||
{"label": "0)", "matrix": [0, 10], "x": 10, "y": 0, "w": 1},
|
||||
{"label": "-_", "matrix": [0, 11], "x": 11, "y": 0, "w": 1},
|
||||
{"label": "=+", "matrix": [2, 13], "x": 12, "y": 0, "w": 1},
|
||||
{"label": "BSPC", "matrix": [0, 12], "x": 13, "y": 0, "w": 2},
|
||||
{"label": "INS", "matrix": [0, 13], "x": 15.5, "y": 0, "w": 1},
|
||||
{"label": "HOME", "matrix": [0, 14], "x": 16.5, "y": 0, "w": 1},
|
||||
{"label": "PGUP", "matrix": [0, 15], "x": 17.5, "y": 0, "w": 1},
|
||||
{"label": "TAB", "matrix": [1, 0], "x": 0, "y": 1, "w": 1.5},
|
||||
{"label": "Q", "matrix": [1, 1], "x": 1.5, "y": 1, "w": 1},
|
||||
{"label": "W", "matrix": [1, 2], "x": 2.5, "y": 1, "w": 1},
|
||||
{"label": "E", "matrix": [1, 3], "x": 3.5, "y": 1, "w": 1},
|
||||
{"label": "R", "matrix": [1, 4], "x": 4.5, "y": 1, "w": 1},
|
||||
{"label": "T", "matrix": [1, 5], "x": 5.5, "y": 1, "w": 1},
|
||||
{"label": "Y", "matrix": [1, 6], "x": 6.5, "y": 1, "w": 1},
|
||||
{"label": "U", "matrix": [1, 7], "x": 7.5, "y": 1, "w": 1},
|
||||
{"label": "I", "matrix": [1, 8], "x": 8.5, "y": 1, "w": 1},
|
||||
{"label": "O", "matrix": [1, 9], "x": 9.5, "y": 1, "w": 1},
|
||||
{"label": "P", "matrix": [1, 10], "x": 10.5, "y": 1, "w": 1},
|
||||
{"label": "[{", "matrix": [1, 11], "x": 11.5, "y": 1, "w": 1},
|
||||
{"label": "]}", "matrix": [3, 13], "x": 12.5, "y": 1, "w": 1},
|
||||
{"label": "\\|", "matrix": [1, 12], "x": 13.5, "y": 1, "w": 1.5},
|
||||
{"label": "DEL", "matrix": [1, 13], "x": 15.5, "y": 1, "w": 1},
|
||||
{"label": "END", "matrix": [1, 14], "x": 16.5, "y": 1, "w": 1},
|
||||
{"label": "PGDN", "matrix": [1, 15], "x": 17.5, "y": 1, "w": 1},
|
||||
{"label": "CAPS", "matrix": [2, 0], "x": 0, "y": 2, "w": 1.75},
|
||||
{"label": "A", "matrix": [2, 1], "x": 1.75, "y": 2, "w": 1},
|
||||
{"label": "S", "matrix": [2, 2], "x": 2.75, "y": 2, "w": 1},
|
||||
{"label": "D", "matrix": [2, 3], "x": 3.75, "y": 2, "w": 1},
|
||||
{"label": "F", "matrix": [2, 4], "x": 4.75, "y": 2, "w": 1},
|
||||
{"label": "G", "matrix": [2, 5], "x": 5.75, "y": 2, "w": 1},
|
||||
{"label": "H", "matrix": [2, 6], "x": 6.75, "y": 2, "w": 1},
|
||||
{"label": "J", "matrix": [2, 7], "x": 7.75, "y": 2, "w": 1},
|
||||
{"label": "K", "matrix": [2, 8], "x": 8.75, "y": 2, "w": 1},
|
||||
{"label": "L", "matrix": [2, 9], "x": 9.75, "y": 2, "w": 1},
|
||||
{"label": ";:", "matrix": [2, 10], "x": 10.75, "y": 2, "w": 1},
|
||||
{"label": "'\"", "matrix": [2, 11], "x": 11.75, "y": 2, "w": 1},
|
||||
{"label": "ENT", "matrix": [2, 12], "x": 12.75, "y": 2, "w": 2.25},
|
||||
{"label": "LSFT", "matrix": [3, 0], "x": 0, "y": 3, "w": 2.25},
|
||||
{"label": "Z", "matrix": [3, 1], "x": 2.25, "y": 3, "w": 1},
|
||||
{"label": "X", "matrix": [3, 2], "x": 3.25, "y": 3, "w": 1},
|
||||
{"label": "C", "matrix": [3, 3], "x": 4.25, "y": 3, "w": 1},
|
||||
{"label": "V", "matrix": [3, 4], "x": 5.25, "y": 3, "w": 1},
|
||||
{"label": "B", "matrix": [3, 5], "x": 6.25, "y": 3, "w": 1},
|
||||
{"label": "N", "matrix": [3, 6], "x": 7.25, "y": 3, "w": 1},
|
||||
{"label": "M", "matrix": [3, 7], "x": 8.25, "y": 3, "w": 1},
|
||||
{"label": ",<", "matrix": [3, 8], "x": 9.25, "y": 3, "w": 1},
|
||||
{"label": ".>", "matrix": [3, 9], "x": 10.25, "y": 3, "w": 1},
|
||||
{"label": "/?", "matrix": [3, 10], "x": 11.25, "y": 3, "w": 1},
|
||||
{"label": "RSFT", "matrix": [3, 12], "x": 12.25, "y": 3, "w": 2.75},
|
||||
{"label": "UP", "matrix": [3, 14], "x": 15.5, "y": 3, "w": 1},
|
||||
{"label": "LCTL", "matrix": [4, 0], "x": 0, "y": 4, "w": 1.25},
|
||||
{"label": "LGUI", "matrix": [4, 1], "x": 1.25, "y": 4, "w": 1.25},
|
||||
{"label": "LALT", "matrix": [4, 2], "x": 2.5, "y": 4, "w": 1.25},
|
||||
{"label": "SPC0", "matrix": [4, 3], "x": 3.75, "y": 4, "w": 1.25},
|
||||
{"label": "SPC1", "matrix": [4, 5], "x": 5, "y": 4, "w": 2.75},
|
||||
{"label": "SPC2", "matrix": [4, 7], "x": 7.75, "y": 4, "w": 2.25},
|
||||
{"label": "FUNC", "matrix": [4, 9], "x": 10, "y": 4, "w": 1.25},
|
||||
{"label": "RCTL", "matrix": [4, 10], "x": 11.25, "y": 4, "w": 1.25},
|
||||
{"label": "RGUI", "matrix": [4, 11], "x": 12.5, "y": 4, "w": 1.25},
|
||||
{"label": "RALT", "matrix": [4, 12], "x": 13.75, "y": 4, "w": 1.25},
|
||||
{"label": "LEFT", "matrix": [4, 13], "x": 15.5, "y": 4, "w": 1},
|
||||
{"label": "DOWN", "matrix": [4, 14], "x": 16.5, "y": 4, "w": 1},
|
||||
{"label": "RGHT", "matrix": [4, 15], "x": 17.5, "y": 4, "w": 1}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum envoy_layers {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │ : = :
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ :...┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ : ] │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT, KC_EQL,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RBRC, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_EQL,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RBRC, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_M, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, QK_BOOT, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______, KC_F12,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, _______, _______, KC_DEL, _______, _______, _______, _______, _______, KC_F12,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
||||
@@ -0,0 +1 @@
|
||||
// #define DEBOUNCE 8
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum envoy_layers {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
_MOUS,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │ : = :
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ :...┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ : ] │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, MO(_MOUS), KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_M, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), _______, KC_DEL, KC_VOLU, KC_VOLD, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// mouse layer
|
||||
[_MOUS] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
||||
@@ -0,0 +1,5 @@
|
||||
# CONSOLE_ENABLE = yes
|
||||
# VIA_ENABLE = yes
|
||||
# MOUSEKEY_ENABLE = yes
|
||||
# EXTRAKEY_ENABLE = yes
|
||||
# DEBOUNCE_TYPE = sym_defer_g
|
||||
@@ -0,0 +1 @@
|
||||
#define DEBOUNCE 8
|
||||
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
_MOUS,
|
||||
|
||||
_CAPS, // for lighting layers only, do not assign keymap!
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ ┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_M, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_M_P, _______,
|
||||
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), _______, KC_DEL, KC_VOLU, KC_VOLD, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
||||
QK_BOOT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
||||
),
|
||||
|
||||
// mouse layer
|
||||
[_MOUS] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_M_P, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
|
||||
),
|
||||
};
|
||||
|
||||
/* Indicator LED Configuraton */
|
||||
const rgblight_segment_t PROGMEM rgb_layer_BASE[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_YELLOW});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_GAME[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_SPRINGGREEN});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_NAV[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_DIV[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_MOUS[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_CAPS[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_WHITE});
|
||||
|
||||
const rgblight_segment_t * const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
[_BASE] = rgb_layer_BASE,
|
||||
[_GAME] = rgb_layer_GAME,
|
||||
[_NAV] = rgb_layer_NAV,
|
||||
[_DIV] = rgb_layer_DIV,
|
||||
[_MOUS] = rgb_layer_MOUS,
|
||||
[_CAPS] = rgb_layer_CAPS
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
rgblight_layers = rgb_layers;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(_CAPS, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(_BASE, layer_state_cmp(state, _BASE));
|
||||
rgblight_set_layer_state(_GAME, layer_state_cmp(state, _GAME));
|
||||
return state;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(_NAV, layer_state_cmp(state, _NAV));
|
||||
rgblight_set_layer_state(_DIV, layer_state_cmp(state, _DIV));
|
||||
rgblight_set_layer_state(_MOUS, layer_state_cmp(state, _MOUS));
|
||||
return state;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
DEBOUNCE_TYPE = sym_defer_g
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
#pragma once
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
/* clock configuration */
|
||||
#undef STM32_PLLM_VALUE
|
||||
#define STM32_PLLM_VALUE 6
|
||||
|
||||
/* system configuration */
|
||||
#ifdef STM32_ST_USE_TIMER
|
||||
#undef STM32_ST_USE_TIMER
|
||||
#endif
|
||||
#define STM32_ST_USE_TIMER 5
|
||||
|
||||
/* led driver configuration */
|
||||
#ifdef STM32_PWM_USE_TIM2
|
||||
#undef STM32_PWM_USE_TIM2
|
||||
#endif
|
||||
#define STM32_PWM_USE_TIM2 TRUE
|
||||
@@ -0,0 +1,34 @@
|
||||
# Description
|
||||
|
||||
Configuration for my custom PCB for TKD's Cycle7 with (weird) split spacebar design.
|
||||
|
||||
* Keyboard Maintainer: [zegonix](https://github.com/zegonix)
|
||||
* Hardware Supported: [custom-cycle7-pcb](https://github.com/zegonix/custom-cycle7-pcb)
|
||||
* Hardware Availability: the pcb is open source, order it yourself
|
||||
|
||||
# Building and flashing firmware
|
||||
To build and flash the firmware, set up the qmk tool and use the compile and flash commands:
|
||||
|
||||
```
|
||||
qmk config user.keyboard=zegonix-qmk/cycle7
|
||||
qmk config user.keymap=quaken
|
||||
qmk compile
|
||||
qmk flash
|
||||
```
|
||||
|
||||
Alternatively you can use the QMK root level Makefile:
|
||||
|
||||
```
|
||||
make zegonix/cycle7:quaken // build firmware
|
||||
make zegonix/cycle7:quaken:dfu-utils // build and flash firmware
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with the [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
# Bootloader
|
||||
|
||||
Enter the bootloader in 2 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix, which is be Escape key, while connecting the keyboard. *This variant was not tested*
|
||||
* **Physical reset button**: Short the two Pins of J2 (usually a pair of tweezers works well) and press the reset button (only button on the backside)
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT`.
|
||||
@@ -0,0 +1 @@
|
||||
WS2812_DRIVER_REQUIRED = yes
|
||||
@@ -0,0 +1,28 @@
|
||||
// Copyright 2024 zegonix (@zegonix)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
#define NO_ACTION_ONESHOT
|
||||
|
||||
/* configuration of indicator led */
|
||||
|
||||
|
||||
// configuration of rgb light abstraction layer
|
||||
// #define RGBLIGHT_SLEEP
|
||||
#define RGBLIGHT_LAYERS
|
||||
// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"manufacturer": "=",
|
||||
"keyboard_name": "test-pico",
|
||||
"maintainer": "zegonix",
|
||||
"processor": "RP2040",
|
||||
"bootloader": "rp2040",
|
||||
"diode_direction": "COL2ROW",
|
||||
"url": "https://github.com/zegonix/custom-cycle7-pcb",
|
||||
"features": {
|
||||
"bootmagic": true,
|
||||
"nkro": true,
|
||||
"extrakey": true,
|
||||
"mousekey": true,
|
||||
"rgblight": true
|
||||
},
|
||||
"required": ["lto"],
|
||||
"usb": {
|
||||
"device_version": "0.0.1",
|
||||
"pid": "0x6337",
|
||||
"vid": "0x7A78"
|
||||
},
|
||||
"matrix_pins": {
|
||||
"cols": ["GP2", "GP3"],
|
||||
"rows": ["GP4", "GP5"]
|
||||
},
|
||||
"rgblight": {
|
||||
"led_count": 1
|
||||
},
|
||||
"ws2812": {
|
||||
"pin": "GP1",
|
||||
"driver": "vendor"
|
||||
},
|
||||
"tapping": {
|
||||
"term": 200
|
||||
},
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [
|
||||
{"label": "0", "matrix": [0, 0], "x": 0, "y": 0, "w": 1},
|
||||
{"label": "1", "matrix": [0, 1], "x": 1, "y": 0, "w": 1},
|
||||
{"label": "2", "matrix": [1, 0], "x": 2, "y": 0, "w": 1},
|
||||
{"label": "3", "matrix": [1, 1], "x": 3, "y": 0, "w": 1}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum envoy_layers {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │ : = :
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ :...┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ : ] │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT, KC_EQL,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RBRC, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_EQL,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RBRC, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_M, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, QK_BOOT, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______, KC_F12,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, _______, _______, KC_DEL, _______, _______, _______, _______, _______, KC_F12,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
||||
@@ -0,0 +1 @@
|
||||
// #define DEBOUNCE 8
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum envoy_layers {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
_MOUS,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │ : = :
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ :...┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ : ] │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, MO(_MOUS), KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_M, KC_SPC, KC_BSPC, MO(_NAV), KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), _______, KC_DEL, KC_VOLU, KC_VOLD, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
// mouse layer
|
||||
[_MOUS] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
||||
@@ -0,0 +1,5 @@
|
||||
# CONSOLE_ENABLE = yes
|
||||
# VIA_ENABLE = yes
|
||||
# MOUSEKEY_ENABLE = yes
|
||||
# EXTRAKEY_ENABLE = yes
|
||||
# DEBOUNCE_TYPE = sym_defer_g
|
||||
@@ -0,0 +1 @@
|
||||
#define DEBOUNCE 8
|
||||
@@ -0,0 +1,118 @@
|
||||
/*
|
||||
* KEYMAP KEYMAP KEYMAP, QUAK!
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define QUAK_A (MT(MOD_LGUI, KC_A))
|
||||
#define QUAK_S (MT(MOD_LALT, KC_S))
|
||||
#define QUAK_D (MT(MOD_LSFT, KC_D))
|
||||
#define QUAK_F (MT(MOD_LCTL, KC_F))
|
||||
#define QUAK_J (MT(MOD_LCTL, KC_J))
|
||||
#define QUAK_K (MT(MOD_LSFT, KC_K))
|
||||
#define QUAK_L (MT(MOD_LALT, KC_L))
|
||||
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
_GAME,
|
||||
_NAV,
|
||||
_DIV,
|
||||
_MOUS,
|
||||
|
||||
_CAPS, // for lighting layers only, do not assign keymap!
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* keyboard layout
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │2D │0C │ │0D │0E │0F │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┤
|
||||
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │3D │1C │ │1D │1E │1F │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ └───┴───┴───┘
|
||||
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │ : = :
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ :...┌───┐
|
||||
* │30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3C │ : ] │3E │
|
||||
* ├────┬───┴┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬────┬────┤ ┌───┼───┼───┐
|
||||
* │40 │41 │42 │43 │45 │47 │49 │4A │ 4B │4C │ │4D │4E │4F │
|
||||
* └────┴────┴────┴────┴──────────┴────────┴────┴────┴────┴────┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
/// [TEMPLATE]
|
||||
// [<LAYER>] = LAYOUT(
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
// ),
|
||||
|
||||
// base layer
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1,
|
||||
KC_TAB, KC_Q
|
||||
),
|
||||
|
||||
// gaming layer
|
||||
[_GAME] = LAYOUT(
|
||||
KC_ESC, KC_1,
|
||||
KC_TAB, KC_Q
|
||||
),
|
||||
|
||||
// navigation layer
|
||||
[_NAV] = LAYOUT(
|
||||
KC_GRV, KC_F1,
|
||||
_______, _______
|
||||
),
|
||||
|
||||
// div
|
||||
[_DIV] = LAYOUT(
|
||||
KC_GRV, KC_F1,
|
||||
_______, _______
|
||||
),
|
||||
|
||||
// mouse layer
|
||||
[_MOUS] = LAYOUT(
|
||||
_______, _______,
|
||||
_______, _______
|
||||
),
|
||||
};
|
||||
|
||||
/* Indicator LED Configuraton */
|
||||
const rgblight_segment_t PROGMEM rgb_layer_BASE[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_YELLOW});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_GAME[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_SPRINGGREEN});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_NAV[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_DIV[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_MOUS[] = RGBLIGHT_LAYER_SEGMENTS({11, 2, HSV_PURPLE});
|
||||
const rgblight_segment_t PROGMEM rgb_layer_CAPS[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_WHITE});
|
||||
|
||||
const rgblight_segment_t * const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
[_BASE] = rgb_layer_BASE,
|
||||
[_GAME] = rgb_layer_GAME,
|
||||
[_NAV] = rgb_layer_NAV,
|
||||
[_DIV] = rgb_layer_DIV,
|
||||
[_MOUS] = rgb_layer_MOUS,
|
||||
[_CAPS] = rgb_layer_CAPS
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
rgblight_layers = rgb_layers;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(_CAPS, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(_BASE, layer_state_cmp(state, _BASE));
|
||||
rgblight_set_layer_state(_GAME, layer_state_cmp(state, _GAME));
|
||||
return state;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(_NAV, layer_state_cmp(state, _NAV));
|
||||
rgblight_set_layer_state(_DIV, layer_state_cmp(state, _DIV));
|
||||
rgblight_set_layer_state(_MOUS, layer_state_cmp(state, _MOUS));
|
||||
return state;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
DEBOUNCE_TYPE = sym_defer_g
|
||||
@@ -0,0 +1,34 @@
|
||||
# Description
|
||||
|
||||
Configuration for my custom PCB for TKD's Cycle7 with (weird) split spacebar design.
|
||||
|
||||
* Keyboard Maintainer: [zegonix](https://github.com/zegonix)
|
||||
* Hardware Supported: [custom-cycle7-pcb](https://github.com/zegonix/custom-cycle7-pcb)
|
||||
* Hardware Availability: the pcb is open source, order it yourself
|
||||
|
||||
# Building and flashing firmware
|
||||
To build and flash the firmware, set up the qmk tool and use the compile and flash commands:
|
||||
|
||||
```
|
||||
qmk config user.keyboard=zegonix-qmk/cycle7
|
||||
qmk config user.keymap=quaken
|
||||
qmk compile
|
||||
qmk flash
|
||||
```
|
||||
|
||||
Alternatively you can use the QMK root level Makefile:
|
||||
|
||||
```
|
||||
make zegonix/cycle7:quaken // build firmware
|
||||
make zegonix/cycle7:quaken:dfu-utils // build and flash firmware
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with the [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
# Bootloader
|
||||
|
||||
Enter the bootloader in 2 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix, which is be Escape key, while connecting the keyboard. *This variant was not tested*
|
||||
* **Physical reset button**: Short the two Pins of J2 (usually a pair of tweezers works well) and press the reset button (only button on the backside)
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT`.
|
||||
@@ -0,0 +1 @@
|
||||
WS2812_DRIVER_REQUIRED = yes
|
||||
Symlink
+1
@@ -0,0 +1 @@
|
||||
/home/zegonix/repos/zegonix-qmk-configs/keyboards/zegonix
|
||||
Reference in New Issue
Block a user