/* Copyright 2022 Gondolindrim * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #define QUAK_A (MT(MOD_LGUI, KC_A)) #define QUAK_S (MT(MOD_LALT, KC_S)) #define QUAK_D (MT(MOD_LSFT, KC_D)) #define QUAK_F (MT(MOD_LCTL, KC_F)) #define QUAK_J (MT(MOD_LCTL, KC_J)) #define QUAK_K (MT(MOD_LSFT, KC_K)) #define QUAK_L (MT(MOD_LALT, KC_L)) #define QUAK__ (MT(MOD_LGUI, KC_SCLN)) enum envoy_layers { _BASE, _GAME, _NAV, _DIV, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * keyboard layout * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │0C │0D │0E │ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ * │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │1C │1D │1E │ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ * │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2D │2E │ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3B │3C │3D │3E │ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ * │50 │51 │52 │5F │49 │4A │ │4B │4C │4D │ * └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ */ // base layer [_BASE] = LAYOUT_65_ansi_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT, KC_PGDN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT ), // gaming layer [_GAME] = LAYOUT_65_ansi_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT ), // navigation layer [_NAV] = LAYOUT_65_ansi_blocker( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT, _______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), // div [_DIV] = LAYOUT_65_ansi_blocker( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), _______, KC_DEL, KC_VOLU, KC_VOLD, RGB_TOG, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______ ), };