#include QMK_KEYBOARD_H #define QUAK_A (MT(MOD_LGUI, KC_A)) #define QUAK_S (MT(MOD_LALT, KC_S)) #define QUAK_D (MT(MOD_LSFT, KC_D)) #define QUAK_F (MT(MOD_LCTL, KC_F)) #define QUAK_J (MT(MOD_LCTL, KC_J)) #define QUAK_K (MT(MOD_LSFT, KC_K)) #define QUAK_L (MT(MOD_LALT, KC_L)) #define QUAK__ (MT(MOD_LGUI, KC_SCLN)) enum sofle_layers { _BASE, _GAME, _NAV, _CHAR, _MOUS, }; const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [_BASE] = { ENCODER_CCW_CW(KC_WH_L, KC_WH_R), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) }, [_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) }, [_NAV] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(_______, _______) }, [_CHAR] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }, [_MOUS] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Keyboard Layout * .-----------------------------------------------------. .-----------------------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BSPACE | * |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| * | TAB | Q | W | E | R | T | | Y | U | I | O | P | \ | * |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| * | LSHIFT | A | S | D | F | G | | H | J | K | L | ; | ' | * |--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------| * | LSHIFT | Z | X | C | V | B | ENC | | ENC | N | M | , | . | / | RSHIFT | * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' * | THUMB5 | THUMB4 | THUMB3 | THUMB2 | THUMB1 | | ESC | 1 | 2 | 3 | 4 | * '--------------------------------------------' '--------------------------------------------' * */ // QWERTY LAYER [_BASE] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, MO(_CHAR), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, DF(_GAME), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LALT, KC_LCTL, MO(_MOUS), KC_SPC, KC_DEL, KC_BSPC, KC_ENT, MO(_NAV), KC_RALT, KC_LGUI ), // GAME LAYER [_GAME] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_TAB, KC_G, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_LCTL, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_T, KC_I, KC_Z, KC_X, KC_C, KC_V, KC_MUTE, DF(_BASE), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_B, KC_LALT, KC_I, KC_SPC, KC_M, KC_BSPC, KC_ENT, MO(_NAV), KC_RALT, KC_LGUI ), // NAVIGATION LAYER [_NAV] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_F12, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, KC_BSLS, _______, _______, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______ ), // SPECIAL CHARACTER LAYER [_CHAR] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______ ), // MOUSE KEYS LAYER [_MOUS] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #ifdef OLED_ENABLE static void render_logo(void) { static const char PROGMEM qmk_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0 }; oled_write_P(qmk_logo, false); } static void print_status_narrow(void) { // Print current mode oled_write_P(PSTR("\n\n"), false); oled_write_ln_P(PSTR("MODE"), false); oled_write_ln_P(PSTR(""), false); if (keymap_config.swap_lctl_lgui) { oled_write_ln_P(PSTR("MAC"), false); } else { oled_write_ln_P(PSTR("WIN"), false); } switch (get_highest_layer(default_layer_state)) { case _BASE: oled_write_ln_P(PSTR("BASE"), false); break; case _GAME: oled_write_ln_P(PSTR("GAME"), false); break; default: oled_write_P(PSTR("ERROR"), false); } oled_write_P(PSTR("\n\n"), false); // Print current layer oled_write_ln_P(PSTR("LAYER"), false); oled_write_P(PSTR("\n\n"), false); led_t led_usb_state = host_keyboard_led_state(); oled_write_ln_P(PSTR("CPSLK"), led_usb_state.caps_lock); } oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) { return OLED_ROTATION_270; } return rotation; } bool oled_task_user(void) { if (is_keyboard_master()) { print_status_narrow(); } else { render_logo(); } return false; } #endif