Files
qmk-configurations/zegonix/configs/envoy/keymaps/quaken/keymap.c
T
scbj b0ff90706c moved configs to directory 'zegonix' which is link into the keyboards folder
the whole keyboard configs were copied without the default keymaps
2024-07-26 15:29:40 +02:00

86 lines
6.2 KiB
C

/* Copyright 2022 Gondolindrim
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define QUAK_A (MT(MOD_LGUI, KC_A))
#define QUAK_S (MT(MOD_LALT, KC_S))
#define QUAK_D (MT(MOD_LSFT, KC_D))
#define QUAK_F (MT(MOD_LCTL, KC_F))
#define QUAK_J (MT(MOD_LCTL, KC_J))
#define QUAK_K (MT(MOD_LSFT, KC_K))
#define QUAK_L (MT(MOD_LALT, KC_L))
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
enum envoy_layers {
_BASE,
_GAME,
_NAV,
_DIV,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* keyboard layout
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │0C │0D │0E │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
* │10 │11 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │1C │1D │1E │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
* │20 │21 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2D │2E │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
* │30 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3B │3C │3D │3E │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │50 │51 │52 │5F │49 │4A │ │4B │4C │4D │
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
// base layer
[_BASE] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
MO(_DIV), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
// gaming layer
[_GAME] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
MO(_DIV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_NAV), KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
// navigation layer
[_NAV] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT,
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
// div
[_DIV] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_LALT, KC_LSFT, KC_LCTL, DF(_BASE), _______, KC_DEL, KC_VOLU, KC_VOLD, RGB_TOG, BL_TOGG, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______
),
};