132 lines
8.0 KiB
C
132 lines
8.0 KiB
C
/*
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* KEYMAP KEYMAP KEYMAP, QUAK!
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*/
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#include QMK_KEYBOARD_H
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#define QUAK_A (MT(MOD_LGUI, KC_A))
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#define QUAK_S (MT(MOD_LALT, KC_S))
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#define QUAK_D (MT(MOD_LSFT, KC_D))
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#define QUAK_F (MT(MOD_LCTL, KC_F))
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#define QUAK_J (MT(MOD_LCTL, KC_J))
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#define QUAK_K (MT(MOD_LSFT, KC_K))
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#define QUAK_L (MT(MOD_LALT, KC_L))
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#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
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enum layer_names {
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_BS,
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_GM,
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_NV,
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_CH,
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_MS,
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_CAPS, // for lighting layers only, do not assign keymap!
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};
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_BS] = { ENCODER_CCW_CW(KC_WH_L, KC_WH_R), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) },
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[_GM] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) },
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[_NV] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(_______, _______) },
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[_CH] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
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[_MS] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* keyboard layout
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* ┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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* │ESC │ 1! │ 2@ │ 3# │ 4$ │ 5% │ │ 6^ │ 7& │ 8* │ 9( │ 0) │ __ │
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* ├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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* │TAB │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ \| │
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* ├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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* │_CH │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ;: │ '" │
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* ├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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* │LSFT│ Z │ X │ C │ V │ B │ ┌────┐ ┌────┐ │ N │ M │ ,< │ .> │ /? │RSFT│
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* └────┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┐│ENCL│ │ENCL│┌──┴─┬──┴─┬──┴─┬──┴─┬──┴─┬──┴────┘
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* │LALT│LCTL│ESC │SPC │DEL │└────┘ └────┘│LALT│LCTL│____│SPC │ESC │
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* └────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┘
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*/
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/// [TEMPLATE]
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// [<LAYER>] = LAYOUT(
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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// ),
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// base layer
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[_BS] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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MO(_CH), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LALT, KC_LCTL, KC_ESC, KC_SPC, KC_DEL, _______, _______, KC_BSPC, KC_ENT, MO(_NV), _______, KC_RGUI
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),
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// gaming layer
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[_GM] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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KC_TAB, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_LCTL, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_G, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LALT, KC_LCTL, KC_ESC, KC_SPC, KC_DEL, DF(_BS), _______, KC_BSPC, KC_ENT, MO(_NV), _______, KC_RGUI
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),
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// navigation layer
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[_NV] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_F12,
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_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, _______, _______
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),
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// div
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[_CH] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12,
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_______, _______, KC_LALT, KC_LSFT, KC_LCTL, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
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),
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// mouse layer
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[_MS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_BTN2, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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/* Indicator LED Configuraton */
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const rgblight_segment_t PROGMEM rgb_layer_BASE[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, 27, 255, 70});
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const rgblight_segment_t PROGMEM rgb_layer_GAME[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, 197, 255, 70});
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const rgblight_segment_t PROGMEM rgb_layer_CAPS[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, 0, 0, 70});
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const rgblight_segment_t * const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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rgb_layer_BASE,
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rgb_layer_GAME,
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rgb_layer_CAPS
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);
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void keyboard_post_init_user(void) {
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rgblight_layers = rgb_layers;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(2, led_state.caps_lock);
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return true;
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}
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _BS));
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rgblight_set_layer_state(1, layer_state_cmp(state, _GM));
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return state;
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}
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