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qmk-configurations/keyboards/sofle/keymaps/quaken/keymap.c
T
2024-07-22 21:06:18 +02:00

150 lines
8.0 KiB
C

#include QMK_KEYBOARD_H
#define QUAK_A (MT(MOD_LGUI, KC_A))
#define QUAK_S (MT(MOD_LALT, KC_S))
#define QUAK_D (MT(MOD_LSFT, KC_D))
#define QUAK_F (MT(MOD_LCTL, KC_F))
#define QUAK_J (MT(MOD_LCTL, KC_J))
#define QUAK_K (MT(MOD_LSFT, KC_K))
#define QUAK_L (MT(MOD_LALT, KC_L))
#define QUAK__ (MT(MOD_LGUI, KC_SCLN))
enum sofle_layers {
_BASE,
_GAME,
_NAV,
_CHAR,
_MOUS,
};
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_BASE] = { ENCODER_CCW_CW(KC_WH_L, KC_WH_R), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) },
[_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_WH_D, KC_WH_U) },
[_NAV] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(_______, _______) },
[_CHAR] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
[_MOUS] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Keyboard Layout
* .-----------------------------------------------------. .-----------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BSPACE |
* |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
* | TAB | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
* | LSHIFT | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------|
* | LSHIFT | Z | X | C | V | B | ENC | | ENC | N | M | , | . | / | RSHIFT |
* '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
* | THUMB5 | THUMB4 | THUMB3 | THUMB2 | THUMB1 | | ESC | 1 | 2 | 3 | 4 |
* '--------------------------------------------' '--------------------------------------------'
*
*/
// QWERTY LAYER
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MO(_CHAR), QUAK_A, QUAK_S, QUAK_D, QUAK_F, KC_G, KC_H, QUAK_J, QUAK_K, QUAK_L, QUAK__, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, DF(_GAME), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LALT, KC_LCTL, MO(_MOUS), KC_SPC, KC_DEL, KC_BSPC, KC_ENT, MO(_NAV), KC_RALT, KC_LGUI
),
// GAME LAYER
[_GAME] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_G, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_LCTL, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_T, KC_I, KC_Z, KC_X, KC_C, KC_V, KC_MUTE, DF(_BASE), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_B, KC_LALT, KC_I, KC_SPC, KC_M, KC_BSPC, KC_ENT, MO(_NAV), KC_RALT, KC_LGUI
),
// NAVIGATION LAYER
[_NAV] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_F12,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI, KC_BSLS,
_______, _______, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______
),
// SPECIAL CHARACTER LAYER
[_CHAR] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_BOOT, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______
),
// MOUSE KEYS LAYER
[_MOUS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______,
_______, KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef OLED_ENABLE
static void render_logo(void) {
static const char PROGMEM qmk_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0
};
oled_write_P(qmk_logo, false);
}
static void print_status_narrow(void) {
// Print current mode
oled_write_P(PSTR("\n\n"), false);
oled_write_ln_P(PSTR("MODE"), false);
oled_write_ln_P(PSTR(""), false);
if (keymap_config.swap_lctl_lgui) {
oled_write_ln_P(PSTR("MAC"), false);
} else {
oled_write_ln_P(PSTR("WIN"), false);
}
switch (get_highest_layer(default_layer_state)) {
case _BASE:
oled_write_ln_P(PSTR("BASE"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("GAME"), false);
break;
default:
oled_write_P(PSTR("ERROR"), false);
}
oled_write_P(PSTR("\n\n"), false);
// Print current layer
oled_write_ln_P(PSTR("LAYER"), false);
oled_write_P(PSTR("\n\n"), false);
led_t led_usb_state = host_keyboard_led_state();
oled_write_ln_P(PSTR("CPSLK"), led_usb_state.caps_lock);
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master()) {
return OLED_ROTATION_270;
}
return rotation;
}
bool oled_task_user(void) {
if (is_keyboard_master()) {
print_status_narrow();
} else {
render_logo();
}
return false;
}
#endif